Group existing campaigns
Compare campaigns in a manual group using the same charts and controls as automatic tests.
How to use it
- In a campaign card select Add to group or +, choose a group or name a new one. This does not change Roblox campaign settings.
- Open Manual group in the main list. Select a campaign name inside to view all its creatives.
- Expand campaign settings to compare accounts, goals, budgets, audiences and schedules. Use group and individual advertising switches.
Advice and practical context
Compare complete campaigns
A manual group combines existing advertising campaigns for one game. A campaign containing ten creatives still occupies one row in the group. Its spend, impressions and plays describe the whole campaign; dividing those totals equally between images would be misleading. Open the campaign name to inspect individual creative reports. Creating a group does not start advertising or change campaign settings.
Check conditions before choosing a winner
Expand member settings before interpreting the comparison. Different goals, audiences, budgets and dates can explain differences in results. Comparison colors require serving campaigns and matching report periods; missing data is not a zero result. Group switches affect every member, including rows hidden by filters. Adding a member clears the previous stopped result while retaining campaign history. Deleting the group requires separate confirmation to cancel its campaigns in Roblox.
Technical detailsCalculations, permissions and behavior
Manual campaign groups
Open an existing campaign: Add to group joins a selected manual group; + creates a new group with this campaign. A group holds up to 30 campaigns from one game. A campaign belongs to one group; automatic test members cannot be silently moved.
Grouping is stored in MARPLA without changing Roblox budgets, targeting, dates or status. The main list labels it Manual group and does not duplicate its campaigns as standalone rows. Inside, totals, chart, sorting, filters, comparison colors, Signal and controls match automatic tests.
Each row represents a complete campaign with all its creatives; select its name to open them. Closing the campaign with the close button or Escape returns to its original group with the same filters and sorting. Campaigns opened from the main list return to that list.
A compact account avatar and name sit beside the title in groups, individual campaigns and each campaign's settings. Expand Campaign settings to see every member's creatives with click-to-enlarge previews, actual goals, targeting, budgets, schedules and bids. Individual campaign settings use the same cards.
Daily and lifetime budgets are not added together. Colors compare serving campaigns with matching report periods; differing settings do not ensure equal test conditions. Pause all and Start all include campaigns hidden by filters.
Manual and legacy groups without a bound key resolve access by each changed campaign’s billing account. Already paused campaigns do not block stopping the others; automatic groups with a bound key keep it. On partial failure, successful changes are retained and errors identify the affected campaigns.
The group switch stays on while any campaign is active. A stale refresh does not undo a Roblox-confirmed status. Adding a campaign clears the previous stopped result for the changed membership while preserving campaign history.
Deleting a group through settings, as with an automatic group, requires separate confirmation to cancel its Roblox campaigns. Individual campaign cards share the same width and styling, with a pencil beside the title, settings on the right, refresh beside results and help beside Creatives.